Human-computer interaction
Human-computer interaction

Study: Transparency is often lacking in datasets used to train large language models

Researchers developed an easy-to-use tool that enables an AI practitioner to find data that suits the purpose of their model, which could improve accuracy and reduce bias.

First AI + Education Summit is an international push for “AI fluency”

The three-day, hands-on conference hosted by the MIT RAISE Initiative welcomed youths and adults from nearly 30 countries.

MIT researchers use large language models to flag problems in complex systems

The approach can detect anomalies in data recorded over time, without the need for any training.

Method prevents an AI model from being overconfident about wrong answers

More efficient than other approaches, the “Thermometer” technique could help someone know when they should trust a large language model.

Study: When allocating scarce resources with AI, randomization can improve fairness

Introducing structured randomization into decisions based on machine-learning model predictions can address inherent uncertainties while maintaining efficiency.

Large language models don’t behave like people, even though we may expect them to

A new study shows someone’s beliefs about an LLM play a significant role in the model’s performance and are important for how it is deployed.

How to assess a general-purpose AI model’s reliability before it’s deployed

A new technique enables users to compare several large models and choose the one that works best for their task.

When to trust an AI model

More accurate uncertainty estimates could help users decide about how and when to use machine-learning models in the real world.

“They can see themselves shaping the world they live in”

Developed by MIT RAISE, the Day of AI curriculum empowers K-12 students to collaborate on local and global challenges using AI.

Mouth-based touchpad enables people living with paralysis to interact with computers

The startup Augmental allows users to operate phones and other devices using their tongue, mouth, and head gestures.