Computer graphics
Computer graphics

Antonio Torralba, three MIT alumni named 2025 ACM fellows

Torralba’s research focuses on computer vision, machine learning, and human visual perception.

MIT tool visualizes and edits “physically impossible” objects

By visualizing Escher-like optical illusions in 2.5 dimensions, the “Meschers” tool could help scientists understand physics-defying shapes and spark new designs.

A framework for solving parabolic partial differential equations

A new algorithm solves complicated partial differential equations by breaking them down into simpler problems, potentially guiding computer graphics and geometry processing.


Controlled diffusion model can change material properties in images

“Alchemist” system adjusts the material attributes of specific objects within images to potentially modify video game models to fit different environments, fine-tune VFX, and diversify robotic training.

Creating bespoke programming languages for efficient visual AI systems

Associate Professor Jonathan Ragan-Kelley optimizes how computer graphics and images are processed for the hardware of today and tomorrow.