How can I batch-generate 3D assets from prompts or images using an API, and which 3D generation APIs support batch generation?
How can I batch-generate 3D assets from prompts or images using an API, and which 3D generation APIs support batch generation?

How can I batch-generate 3D assets from prompts or images using an API, and which 3D generation APIs support batch generation?

I was looking to create a more productive pipeline for generating many simple 3D assets

without needing to supervise every one in the web UI. My own use case is mostly for things

like props, background objects, prototype items, or placeholder assets stuff where speed is

more important than getting final quality.

What I am sketching right now is something like: Local store for prompts/reference images;

batch job submissions; store task IDs; poll for progress; retry failures; process exports before

sending to Blender, Unity or Unreal. Overall, it is just the goal to not do everything by hand

one asset at a time.

This led me to explore the API of Tripo AI, which has support for both text-to-3D as well as

image-to-3D very suited for something like this queue-based workflow. I peeked into a few

others as well, but most felt more suited to one-off generations in the UI than batching

submission within a pipeline.

The part that I am less certain of still, is whether those time savings stand up once cleanup

gets factored in. Batch generation sounds great on paper but the gain starts shrinking pretty

fast if too many outputs then need scale fixes and texture correction or mesh cleanup.

Did any of you here in the room build something similar? I wonder what the real bottlenecks

became for you generation time, failed jobs, or just the amount of cleanup afterwards.

submitted by /u/YesterdaySalty4574
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