I built a full 3D open-world racing game almost entirely with AI, and it now has real daily players. Here’s the honest breakdown of what the model nailed and where it completely fell apart.
Not a hype post. I want to talk about where we actually are, because building a real, shipped, multiplayer-ish thing with AI taught me more about the current ceiling than any benchmark did. The project: a neon open-world street racer that runs in the b…