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Most attempts to reverse-engineer Fable 5 are missing the point

A lot of people are trying to reverse-engineer Fable 5 right now. Wrappers. Prompt packs. “Long-horizon agent” scaffolds. Tools that try to look like Fable from the outside. I think most of this is pointed in the wrong direction. If Fable 5 were …

An open-source agent architecture that solves the memory problem

Most agent setups handle memory badly. They either write everything to long-term memory until it fills with noise and contradictions, or they forget across sessions and you start from scratch every time. I have been building an open-source agent archit…

Your coding agent is not lazy. The work-selection mechanism is biased.

Anyone who has tried to ship a full multi-page app with a coding agent has probably hit this. The agent edits, tests, and polishes the same 20 surfaces over and over while the other 80 stay untouched. It looks productive because the active surfaces sho…

Memory Curator Agent a governance layer for memory in multi-agent systems

I keep seeing the same failure in every multi-agent setup I touch. Memory looks fine on day one. By week three it is half stale facts, half private context that should not have been written publicly, and half decisions that were superseded but never ov…

Multi-agent loop failures might be org-design failures, not prompt failures

Repo: https://github.com/jeongmk522-netizen/agentlas\_org\_chart Almost every multi-agent setup I have shipped or tested eventually hits the same wall. Agents bouncing between each other, reviewers asking for one more polish pass forever, research work…

Where should durable memory live in a multi-agent setup? A small research scaffold

After a few months running long projects with AI agents (some spanning weeks, with multiple specialist agents touching the same files), I kept hitting the same failure mode. The specialists were fine at their narrow task. What broke down was project me…