I’ve been developing Foundry Architect, an AI-powered assistant for Foundry VTT that’s designed to handle combat, narrate actions, and make tactical decisions—all in real time. It works seamlessly with Foundry’s existing automation and APIs, blending cutting-edge AI with your favorite tools to create something that feels dangerously close to an actual AI DM.
Imagine goblins flanking tactically, wizards casting spells at the perfect moment, and immersive narrations appearing as the story unfolds—all without your input. Foundry Architect doesn’t just assist; it thinks.
It’s not perfect, but it’s getting close. Curious to hear:
Would you use something like this in your games?
What excites or scares you about an AI DM?
Let’s talk about where this could go!
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