I’m a professor of creative pedagogies and I build small games that teach AI literacy through play rather than lectures. Two are live and free:
Bot or Not — ten rounds where students try to distinguish human writing from AI-generated text. Most score worse than they expect, which is the starting point for a real conversation about what AI text actually looks like. Takes 5 minutes. Works well as a class starter.
https://samillingworth.itch.io/bot-or-not
Dead Reference — students are shown academic citations and have to identify which are real and which were fabricated by an AI. It teaches citation verification as a practical skill rather than a rule to follow. Every fabricated reference looks plausible. That’s the lesson.
https://samillingworth.itch.io/dead-reference
Both are browser-based, no accounts, no data collection. Built them for my own students and curriculum but they work in any context where you want students to think critically about AI output rather than just be told to.
Happy to answer questions about how I use them in sessions.
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