Taking Game AI Beyond Pathfinding and Combat: Building NPCs That Remember and Evolve
Taking Game AI Beyond Pathfinding and Combat: Building NPCs That Remember and Evolve

Taking Game AI Beyond Pathfinding and Combat: Building NPCs That Remember and Evolve

Hi PC gamers, ever wondered what happens in a game world when you're not around? In my current project, the answer is - a lot! I'm working on creating a game world where NPCs don't just exist for player interaction but live their own lives.

Every NPC remembers your interactions and has conversations with other NPCs based on those experiences. Even when you're logged off, the world evolves. An NPC could rise from being a town crier to mayor based on their actions and the dynamics they create with other NPCs.

Imagine booting up your game after a week, returning to a town to find things have changed in your absence. The guard you'd befriended has become the captain, the merchant you helped is now prosperous, and the rumors about that dragon you slayed have spread across the kingdom, making you a hero even in places you've never visited.

It's about creating a game world that’s not static, but dynamic and ever-changing. Want to follow along on this journey, discuss, or contribute ideas? Join us on Discord https://discord.com/invite/4mnzkYSJDg - let's shape this new era of gaming together!

submitted by /u/Chance_Confection_37
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