Roguelite Text Based MMO – AI Slop Feedback
Roguelite Text Based MMO – AI Slop Feedback

Roguelite Text Based MMO – AI Slop Feedback

Roguelite Text Based MMO - AI Slop Feedback

https://roguelite-mmo.com/

So I created the game very quickly for how much content it has. Fortunately it is slowly growing and the community members that do stay longer than the first 5 minutes have enjoyed it, some of the top members play multiple hours a day which is great!

However there are plenty that I see hit the site and almost immediately move on before even really interacting with any of the game loops. They dont all leave feedback but the ones that do generally give the quick 'ai slop' line then nothing more. I get it, people associate 'ai vibe coding' with 'low effort money grab' and similar.

My question is, I am not trying to hide/replace AI but rather find a happy medium where players at least 'see' the effort and the AI portions more so 'blend in' rather than 'stand out' (I have been a web dev for over 10 years on DoW/gov sites and it is now just 'the way of things' in day to day coding, it can complete my ideas a lot faster than I can code them. With good peer reviews of the results, there is no reason to not use it)

Is there any UI/Image asset generation techniques/layouts you have done that seems to have worked with users to where the instant reaction is not 'ai slop'? If anyone goes through the actual gameplay that is built they would quickly see there are a lot of deep and fun systems put together and its not just a 'prompt and forget by joe schmo' type of game. Thanks for any feedback!

submitted by /u/HeadHunterX223
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