Improving the performance of MCTS in board games
Improving the performance of MCTS in board games

Improving the performance of MCTS in board games

I implemented a simple MCTS algorithm with UCT for Connect-5, but its tesults are extremely terrible, especially compared to my Alpha-Beta Pruning algorithm version. Is increasing the number of simulations/simulation time the only way to increase its performance? Currently the algorithm is set to run up to 10 seconds and does about 220 iterations. Thanks in advance for all the input.

submitted by /u/Dashadower
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