I've been working on a browser game called Lord of Tokens where you run and invest in AI companies in the present-day world. You start a company, hire people, train AI models, research the tech tree, ship products, and compete on the market. The goal is to become the richest person in the AI world.
The reason I'm posting it here specifically : I tried to model the actual dynamics of the industry, hype cycles, the tension between shipping products and burning capital on research, investors vs operators. I'd love feedback from people who follow AI closely and can tell me where the simulation feels right and where it's naive.
A few details :
- Runs in the browser, no download, free during beta
- Persistent MMO world (it keeps simulating while you're offline, so no grinding)
- Play as a founder, an investor, or both
- English and French
What I'm hoping to get out of beta :
- Does the economic model feel believable to people who know the industry?
- What's confusing or unbalanced?
- Bugs (it's early, expect some)
If simulating the AI world sounds fun for you, comment or DM and I'll send access.
Happy to answer any questions about how it works under the hood too.
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