I know people are already creating NPCs with local models but I'm talking about AI-generated games that would continue creating content forever, a "non-deterministic" self-expanding game built by an AI that creates endless narrative, so to speak.
I think the easiest example for me to visualize would be an endless war in a procedurally-generated landscape where every time you defeat an enemy, such as a captain, a general, etc. A new enemy pops up on the horizon with a different set of strategies, challenges and objectives.
Has anyone attempted this yet without making it feel repetitive or uninspiring?
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