Generate textures for 3D models that respect UV wrapping
Generate textures for 3D models that respect UV wrapping

Generate textures for 3D models that respect UV wrapping

Hello, I have an idea and need to know if it’s doable. And if, how.

I want to generate new bitmap textures for 3D models based on a set of patterns that I will create in advance. The two key features:

1) combinig two existing patterns with a little bit of variation - image 1 has a white square on transparent background and image 2 has a white circle on a transprent background. The result should be a combination of these two. 2) generating new patterns (density of patterns, shape etc.) based on a set of prepared visual data.

These first is probably doable with some simple non-ML image manipulation library.

But I need a little more:

1) I need to define zones - some zones should have a higher chance of having a pattern, some areas should never have a pattern. 2) when generating a pattern, the pattern needs to wrap correctly on the model - I need to somehow define the edges of the seams, so the patterns correctly continue on to the other side of the model.

Can you give me please some suggestions how to approach this or where can I find soemone who understands this and is willing to help/take this as a job? Thanks

submitted by /u/Smart-Cable6
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