Game Prototype Fully Coded by GPTs
Game Prototype Fully Coded by GPTs

Game Prototype Fully Coded by GPTs

Game Prototype Fully Coded by GPTs

I used a combination of Grimoire and Java Expert GPT to prototype the pipeline, system, and mechanics for an Isekai Simulator. I didn't write a single line of code and don't have much advanced coding experience, though I work as a game designer and have basic scripting knowledge.

https://reddit.com/link/1amcj9x/video/2uipsqxjrghc1/player

Highlights:

  • Took a month in my spare time.
  • The GPTs were great early on in the process for generating new features quickly (solid daily progress).
  • Once the code got large (around 2K lines), it had trouble debugging issues (and I'm sure the code generated is unoptimized and redundant as all heck).
  • It taught me how to use GoogleSheets api to fetch all the tuning data shown in the game
  • Audio by Suno.ai

It was an amazing amount of fun early on just to see it generate whole features pretty quickly, but got quite tedious once the code base was larger and it couldn't find very simple and small logic or syntax issues within the code. I resorted to breaking the code blocks down, or putting all the code into a single pdf file and asking it to refer to it, but it just struggled more and more over time. I did get a pretty good workflow sorted out for working with GPTs for programming though, which is nice.

I look forward to trying out future models with a larger context window of understanding to make debugging logic and errors easier.

Anyone else come across good solutions to the above issues?

-Kaz

Previous IPD Experiments:

https://www.reddit.com/r/artificial/comments/17dyvb8/tried_visualizing_an_entire_script_using_dalle_3/

https://www.reddit.com/r/ChatGPT/comments/18ul0th/ai_and_ip_development_working_examples/

submitted by /u/Kulimar
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