Alex Nichol
Alex Nichol

Retro Contest: Results

The first run of our Retro Contest — exploring the development of algorithms that can generalize from previous experience — is now complete. Though many approaches were tried, top results all came from tuning or extending existing algorithms such as PPO and Rainbow. There’s a long way to go: top performance was

Gym Retro

We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. We’re also releasing the tool we use to

Retro Contest

We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience. In typical RL research, algorithms are tested in the same environment where they were trained, which favors algorithms which are good at memorization and have many hyperparameters. Instead, our contest tests an

Reptile: A Scalable Meta-Learning Algorithm

We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. This method performs as well as MAML, a broadly applicable meta-learning algorithm, while being simpler to