Built a shooter where you slap a hen to fire exploding eggs. The rule held every single time, which surprised me
Built a shooter where you slap a hen to fire exploding eggs. The rule held every single time, which surprised me

Built a shooter where you slap a hen to fire exploding eggs. The rule held every single time, which surprised me

Built a shooter where you slap a hen to fire exploding eggs. The rule held every single time, which surprised me

been messing with Happy Oyster since it came out this week, wanted to see if it could handle actual game logic and not just pretty clips. so I made a shooter where the weapon is a hen. you slap her, she squawks and launches an egg, egg explodes on whatever it hits

the part that actually got me is the rule holds. every slap is exactly one egg and one explosion, I tried to get it to misfire or double fire and couldnt. it also tracks state I never asked for - dummies I knocked down stay down when I look away and back, and smoke from earlier shots is still drifting around like 30 sec later
rough edges obviously.

its still not perfect and fast camera moves obciously smear and the hens comb changes shape if you stare at it to long. but typing a rule in plain english and having the world actually enforce it felt way closer to a game engine than a video generator

submitted by /u/boudaboy
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