I keep thinking about what happens when making a game becomes almost as easy as describing one.
Not long ago, even a small game needed a lot of people and time. You needed someone who could code, someone who could make assets, and someone who understood game design. A lot of ideas never got made because they were not worth the effort.
Now that barrier is starting to disappear, I wonder if we are going to run into a different problem: too much content.We have already seen this happen with AI images, videos, and apps. Making something is becoming easier, but getting people to notice it is still difficult.
Games might end up the same way. If millions of people can create small games, finding the few that are actually interesting could become harder than making them.
Maybe the next challenge is not helping people create more, but helping people discover what is worth playing.
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